using UnityEngine;

namespace EntityKit.Runtime
{
    /// <summary>
    /// Vector3Int型可绑定属性
    /// </summary>
    public class Vector3IntProperty : BindableProperty<Vector3Int>
    {
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="defaultValue">默认值</param>
        public Vector3IntProperty(Vector3Int defaultValue = default) : base(defaultValue)
        {
            // Vector3Int使用默认的相等比较器
        }
    }
}